Remastering Freefall

In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.

Read More

0 Comments6 Minutes

“The Pull” at September VR Festivals

With the 2016 film festival season upon us, there are quite a few chances to see The Pull at a number of events worldwide. Below you will find a list of festival dates, where my work will be shown alongside other great Virtual Reality content this September.

Read More

0 Comments6 Minutes

LTL. an Experiment in Scale

Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.

Read More

0 Comments2 Minutes

Jaunt Heatmaps

View Heatmaps: New Standard in VR Video Analytics

View heatmaps are an incredibly useful tool in understanding how audiences engage our content. As authors however, we should be very careful in how we interpret this data and how it influences our creative process.

Read More

4 Comments13 Minutes

“The Pull” in Official Selection for Kaleidoscope’s 2016 Summer Showcase

It is my pleasure to announce that my short VR film The Pull has been selected for Kaleidoscope's 2016 Summer Showcase. Powered by Wevr Transport, The 2016 Summer Showcase is a global event series that explores the art and science of virtual reality.

Read More

0 Comments1 Minutes

CV-VR Cam Randoms Header

CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D

Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.

Read More

7 Comments11 Minutes

AE Revive

Make Adobe and SkyBox work on HTC Vive with Revive

You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!

Read More

9 Comments4 Minutes

“The Pull”: Behind the Scenes, Behind the Process

I’ve been also demoing "The Pull" at a number of events, and found out that a number of topics keep coming up in conversations with the audience. This article is a summary of some of the thought and process that went into the making of this VR film.

Read More

2 Comments13 Minutes

Aviophobia

VR and the Fear of Flying

Flying back from Los Angeles I was seated on the plane next to a young man suffering from the worst case of aviophobia (fear of flying) I have ever seen. I decided to try a little experiment.

Read More

0 Comments3 Minutes

Absolute Beginner's Guide to VR Part 1

Absolute Beginner’s Guide to VR
Part 1: What does it all mean?

In this series of articles I am going to walk you through some of the basic concepts related to VR. Whether your end goal is to kick back, relax, and simply enjoy some VR content, or to create your own experiences and share them with others – this guide will help you understand all the basics and develop the vocabulary needed to understand and discuss VR.

Read More

3 Comments14 Minutes

Remastering Freefall

In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.

Read More

0 Comments6 Minutes

“The Pull” at September VR Festivals

With the 2016 film festival season upon us, there are quite a few chances to see The Pull at a number of events worldwide. Below you will find a list of festival dates, where my work will be shown alongside other great Virtual Reality content this September.

Read More

0 Comments6 Minutes

LTL. an Experiment in Scale

Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.

Read More

0 Comments2 Minutes

Jaunt Heatmaps

View Heatmaps: New Standard in VR Video Analytics

View heatmaps are an incredibly useful tool in understanding how audiences engage our content. As authors however, we should be very careful in how we interpret this data and how it influences our creative process.

Read More

4 Comments13 Minutes

“The Pull” in Official Selection for Kaleidoscope’s 2016 Summer Showcase

It is my pleasure to announce that my short VR film The Pull has been selected for Kaleidoscope's 2016 Summer Showcase. Powered by Wevr Transport, The 2016 Summer Showcase is a global event series that explores the art and science of virtual reality.

Read More

0 Comments1 Minutes

CV-VR Cam Randoms Header

CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D

Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.

Read More

7 Comments11 Minutes

AE Revive

Make Adobe and SkyBox work on HTC Vive with Revive

You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!

Read More

9 Comments4 Minutes

“The Pull”: Behind the Scenes, Behind the Process

I’ve been also demoing "The Pull" at a number of events, and found out that a number of topics keep coming up in conversations with the audience. This article is a summary of some of the thought and process that went into the making of this VR film.

Read More

2 Comments13 Minutes

Aviophobia

VR and the Fear of Flying

Flying back from Los Angeles I was seated on the plane next to a young man suffering from the worst case of aviophobia (fear of flying) I have ever seen. I decided to try a little experiment.

Read More

0 Comments3 Minutes

Absolute Beginner's Guide to VR Part 1

Absolute Beginner’s Guide to VR
Part 1: What does it all mean?

In this series of articles I am going to walk you through some of the basic concepts related to VR. Whether your end goal is to kick back, relax, and simply enjoy some VR content, or to create your own experiences and share them with others – this guide will help you understand all the basics and develop the vocabulary needed to understand and discuss VR.

Read More

3 Comments14 Minutes