In my VR work, the subject of scale comes up very frequently. With its 1:1 size relationship, Virtual Reality is closer to architecture than to traditional animation and motion design. Stepping away from realistic proportions presents some really cool experiential opportunities à la Alice or Gulliver.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.
LTL. was designed to be experienced using a head-mounted display. Viewing it on traditional 2D screen will not yield the proper, immersive effect and should be only treated as a low-fidelity preview.
360° Still
Since LTL. is basically a single scene, there wouldn’t be much sense in showcasing multiple captures as a slideshow. So… here’s a single 360° still: