It's QubaXR Now

It’s QubaXR now

Quba’s online presence receives a little refresh.
See what changed, and read through to learn why.

Read More

2 Comments3 Minutes

Gone Steady

I am stoked to announce that as of next week I am joining Seattle's Blink as their Innovation Director. My role will focus on exploring new and emerging technologies, trends and methods to further expand Blink's user experience design expertise.

Read More

0 Comments2 Minutes

Ex\Static wins Special Prize for Innovative Storytelling at WVRF17

It's my honor and pleasure to announce that my recent VR film Ex\Static has been awarded a Special Prize for Innovation in Storytelling at the Second Annual World VR Forum Summit, taking place between 11-14 May 2017 in Crans-Montana, Switzerland.

Read More

0 Comments9 Minutes

Remastering Freefall

In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.

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0 Comments6 Minutes

“The Pull” at September VR Festivals

With the 2016 film festival season upon us, there are quite a few chances to see The Pull at a number of events worldwide. Below you will find a list of festival dates, where my work will be shown alongside other great Virtual Reality content this September.

Read More

0 Comments6 Minutes

LTL. an Experiment in Scale

Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.

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0 Comments2 Minutes

Jaunt Heatmaps

View Heatmaps: New Standard in VR Video Analytics

View heatmaps are an incredibly useful tool in understanding how audiences engage our content. As authors however, we should be very careful in how we interpret this data and how it influences our creative process.

Read More

4 Comments13 Minutes

“The Pull” in Official Selection for Kaleidoscope’s 2016 Summer Showcase

It is my pleasure to announce that my short VR film The Pull has been selected for Kaleidoscope's 2016 Summer Showcase. Powered by Wevr Transport, The 2016 Summer Showcase is a global event series that explores the art and science of virtual reality.

Read More

0 Comments1 Minutes

CV-VR Cam Randoms Header

CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D

Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.

Read More

7 Comments11 Minutes

AE Revive

Make Adobe and SkyBox work on HTC Vive with Revive

You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!

Read More

9 Comments4 Minutes

It's QubaXR Now

It’s QubaXR now

Quba’s online presence receives a little refresh.
See what changed, and read through to learn why.

Read More

2 Comments3 Minutes

Gone Steady

I am stoked to announce that as of next week I am joining Seattle's Blink as their Innovation Director. My role will focus on exploring new and emerging technologies, trends and methods to further expand Blink's user experience design expertise.

Read More

0 Comments2 Minutes

Ex\Static wins Special Prize for Innovative Storytelling at WVRF17

It's my honor and pleasure to announce that my recent VR film Ex\Static has been awarded a Special Prize for Innovation in Storytelling at the Second Annual World VR Forum Summit, taking place between 11-14 May 2017 in Crans-Montana, Switzerland.

Read More

0 Comments9 Minutes

Remastering Freefall

In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.

Read More

0 Comments6 Minutes

“The Pull” at September VR Festivals

With the 2016 film festival season upon us, there are quite a few chances to see The Pull at a number of events worldwide. Below you will find a list of festival dates, where my work will be shown alongside other great Virtual Reality content this September.

Read More

0 Comments6 Minutes

LTL. an Experiment in Scale

Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.

Read More

0 Comments2 Minutes

Jaunt Heatmaps

View Heatmaps: New Standard in VR Video Analytics

View heatmaps are an incredibly useful tool in understanding how audiences engage our content. As authors however, we should be very careful in how we interpret this data and how it influences our creative process.

Read More

4 Comments13 Minutes

“The Pull” in Official Selection for Kaleidoscope’s 2016 Summer Showcase

It is my pleasure to announce that my short VR film The Pull has been selected for Kaleidoscope's 2016 Summer Showcase. Powered by Wevr Transport, The 2016 Summer Showcase is a global event series that explores the art and science of virtual reality.

Read More

0 Comments1 Minutes

CV-VR Cam Randoms Header

CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D

Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.

Read More

7 Comments11 Minutes

AE Revive

Make Adobe and SkyBox work on HTC Vive with Revive

You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!

Read More

9 Comments4 Minutes