People don’t read, a common belief claims.

I wrote some words, so let’s put it to the test.

People don’t read,
a common belief claims.

I wrote some words,
so let’s put it to the test.

Amazon Smile Logo

I’ve joined Amazon

It's my pleasure to announce that this week I have joined the Amazon Device and Services Design Group (DDG) as their brand new (and very first) Senior User Experience Concept Designer.

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0 Comments1 Minutes

It's QubaXR Now

It’s QubaXR now

Quba’s online presence receives a little refresh.
See what changed, and read through to learn why.

Read More

2 Comments3 Minutes

Natural Number Reader: Confusing Monotony

Numbers, Naturally

How to use my text-to-speech reader to create natural-sounding numbers for automated voice messaging systems.

Read More

0 Comments14 Minutes

Tobii Head Tracking in Microsoft Flight Simulator 2020

This solution should allow you to play Microsoft Flight Simulator 2020 (MFS2020) with full head tracking via Tobii Eye Tracker. I suspect the same method will work for a multitude of other games that are not compatible with Tobii but support TrackIR or FreeTrack protocols.

Read More

14 Comments20 Minutes

We Make It Rain

In my most recent collaboration with ChiChiLand, we have adapted her original 2018 artwork "We Make It Rain" into a brand new 3D illustration.

Read More

0 Comments1 Minute

Gone Steady

I am stoked to announce that as of next week I am joining Seattle's Blink as their Innovation Director. My role will focus on exploring new and emerging technologies, trends and methods to further expand Blink's user experience design expertise.

Read More

0 Comments2 Minutes

Ex\Static wins Special Prize for Innovative Storytelling at WVRF17

It's my honor and pleasure to announce that my recent VR film Ex\Static has been awarded a Special Prize for Innovation in Storytelling at the Second Annual World VR Forum Summit, taking place between 11-14 May 2017 in Crans-Montana, Switzerland.

Read More

0 Comments9 Minutes

Remastering Freefall

In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.

Read More

0 Comments6 Minutes

“The Pull” at September VR Festivals

With the 2016 film festival season upon us, there are quite a few chances to see The Pull at a number of events worldwide. Below you will find a list of festival dates, where my work will be shown alongside other great Virtual Reality content this September.

Read More

0 Comments6 Minutes

LTL. an Experiment in Scale

Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.

Read More

0 Comments2 Minutes

Amazon Smile Logo

I’ve joined Amazon

It's my pleasure to announce that this week I have joined the Amazon Device and Services Design Group (DDG) as their brand new (and very first) Senior User Experience Concept Designer.

Read More

0 Comments1 Minutes

It's QubaXR Now

It’s QubaXR now

Quba’s online presence receives a little refresh.
See what changed, and read through to learn why.

Read More

2 Comments3 Minutes

Natural Number Reader: Confusing Monotony

Numbers, Naturally

How to use my text-to-speech reader to create natural-sounding numbers for automated voice messaging systems.

Read More

0 Comments14 Minutes

Tobii Head Tracking in Microsoft Flight Simulator 2020

This solution should allow you to play Microsoft Flight Simulator 2020 (MFS2020) with full head tracking via Tobii Eye Tracker. I suspect the same method will work for a multitude of other games that are not compatible with Tobii but support TrackIR or FreeTrack protocols.

Read More

14 Comments20 Minutes

We Make It Rain

In my most recent collaboration with ChiChiLand, we have adapted her original 2018 artwork "We Make It Rain" into a brand new 3D illustration.

Read More

0 Comments1 Minute

Gone Steady

I am stoked to announce that as of next week I am joining Seattle's Blink as their Innovation Director. My role will focus on exploring new and emerging technologies, trends and methods to further expand Blink's user experience design expertise.

Read More

0 Comments2 Minutes

Ex\Static wins Special Prize for Innovative Storytelling at WVRF17

It's my honor and pleasure to announce that my recent VR film Ex\Static has been awarded a Special Prize for Innovation in Storytelling at the Second Annual World VR Forum Summit, taking place between 11-14 May 2017 in Crans-Montana, Switzerland.

Read More

0 Comments9 Minutes

Remastering Freefall

In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.

Read More

0 Comments6 Minutes

“The Pull” at September VR Festivals

With the 2016 film festival season upon us, there are quite a few chances to see The Pull at a number of events worldwide. Below you will find a list of festival dates, where my work will be shown alongside other great Virtual Reality content this September.

Read More

0 Comments6 Minutes

LTL. an Experiment in Scale

Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.

Read More

0 Comments2 Minutes