People don’t read, a common belief claims.
I wrote some words, so let’s put it to the test.
People don’t read,
a common belief claims.
I wrote some words,
so let’s put it to the test.
Building Zombie Index Controllers
When batteries in my VR controllers died, refusing to charge, I had to come up with a simple hack to bring them back to life, on a budget.
0 Comments3 Minutes
One Foot in Tomorrowland
I spent a week in the future, filled with AI collaborations in cooking, scripting, and design, only to rediscover the irreplaceable essence of human creativity amidst digital marvels.
0 Comments9 Minutes
Gray-boxed
Corporate push towards Mixed Reality combined with hijacking of environmentalist messaging can have some unforeseen consequences.
0 Comments3 Minutes
The Paradox of Progress: From Anticipation to Appreciation
Artificial Intelligence (AI) and machine learning have seen a remarkable rise in popularity and capability in recent years. The rapid changes AI is expected to bring to society are approaching quickly, fueling its mindshare and investment. However, this exponential growth pattern has been seen before with emerging technologies, with the over-hyped promise often resulting in disappointment.
0 Comments9 Minutes
It’s QubaXR now
Quba’s online presence receives a little refresh.
See what changed, and read through to learn why.
2 Comments3 Minutes
Gone Steady
I am stoked to announce that as of next week I am joining Seattle's Blink as their Innovation Director. My role will focus on exploring new and emerging technologies, trends and methods to further expand Blink's user experience design expertise.
0 Comments2 Minutes
Ex\Static wins Special Prize for Innovative Storytelling at WVRF17
It's my honor and pleasure to announce that my recent VR film Ex\Static has been awarded a Special Prize for Innovation in Storytelling at the Second Annual World VR Forum Summit, taking place between 11-14 May 2017 in Crans-Montana, Switzerland.
0 Comments9 Minutes
Remastering Freefall
In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.
0 Comments6 Minutes
“The Pull” at September VR Festivals
With the 2016 film festival season upon us, there are quite a few chances to see The Pull at a number of events worldwide. Below you will find a list of festival dates, where my work will be shown alongside other great Virtual Reality content this September.
0 Comments6 Minutes
LTL. an Experiment in Scale
Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.
0 Comments2 Minutes
Building Zombie Index Controllers
When batteries in my VR controllers died, refusing to charge, I had to come up with a simple hack to bring them back to life, on a budget.
0 Comments3 Minutes
One Foot in Tomorrowland
I spent a week in the future, filled with AI collaborations in cooking, scripting, and design, only to rediscover the irreplaceable essence of human creativity amidst digital marvels.
0 Comments9 Minutes
Gray-boxed
Corporate push towards Mixed Reality combined with hijacking of environmentalist messaging can have some unforeseen consequences.
0 Comments3 Minutes
The Paradox of Progress: From Anticipation to Appreciation
Artificial Intelligence (AI) and machine learning have seen a remarkable rise in popularity and capability in recent years. The rapid changes AI is expected to bring to society are approaching quickly, fueling its mindshare and investment. However, this exponential growth pattern has been seen before with emerging technologies, with the over-hyped promise often resulting in disappointment.
0 Comments9 Minutes
It’s QubaXR now
Quba’s online presence receives a little refresh.
See what changed, and read through to learn why.
2 Comments3 Minutes
Gone Steady
I am stoked to announce that as of next week I am joining Seattle's Blink as their Innovation Director. My role will focus on exploring new and emerging technologies, trends and methods to further expand Blink's user experience design expertise.
0 Comments2 Minutes
Ex\Static wins Special Prize for Innovative Storytelling at WVRF17
It's my honor and pleasure to announce that my recent VR film Ex\Static has been awarded a Special Prize for Innovation in Storytelling at the Second Annual World VR Forum Summit, taking place between 11-14 May 2017 in Crans-Montana, Switzerland.
0 Comments9 Minutes
Remastering Freefall
In Autumn 2016, Noble Rot’s founder, Chris McCard, invited me to test-drive their new Octane based GPU render farm. Reserved for studio’s internal use, the farm had an opening in its schedule, and I knew just the project to throw at it. I wanted to re-master Freefall, giving it a proper art direction pass.
0 Comments6 Minutes
“The Pull” at September VR Festivals
With the 2016 film festival season upon us, there are quite a few chances to see The Pull at a number of events worldwide. Below you will find a list of festival dates, where my work will be shown alongside other great Virtual Reality content this September.
0 Comments6 Minutes
LTL. an Experiment in Scale
Can Virtual Reality make you feel small, insignificant, perhaps even oppressed? You decide.
LTL. (Little) is a small experiment in scale perception. You will find yourself shrunk to a tiny size, surrounded by normal-sized characters… or perhaps you are a normal-sized human, surrounded by giants? It’s all relative.
0 Comments2 Minutes