People don’t read, a common belief claims.
I wrote some words, so let’s put it to the test.
People don’t read,
a common belief claims.
I wrote some words,
so let’s put it to the test.
The Endless Session
Ever since I started working in futures design, I have been repeatedly asked the same question over and over again: "What will be the next pinch-to-zoom moment in Human-Machine Interaction?" I believe it won't be a singular gesture, app or device—but rather a shift in a way we interface with computers—a shift I dubbed The Endless Session.
1 Comment7 Minutes
Bad UX Could Cost Lives
A seemingly minor UX flaw in the U.S. Emergency Alert System could spell disaster. Here are some simple tweaks that could be life-saving.
0 Comments4 Minutes
Quba’s Take on: AI, Creativity and Stealing Art
In the field of visual arts, a recurring theme in anti-AI conversation seems to be: "AI models are trained on artworks without artists’ consent and they steal their art style". This argument just does not sit right with me, so here’s my take on the subject.
0 Comments5 Minutes
Get Started with AI Art!
If you are interested in generating images using artificial intelligence, but don't not know where to start - follow this guide, and within a few minutes you will be seeing your very own AI generations.
0 Comments19 Minutes
Few more thoughts on Artificial Intelligence, Machine Learning and Art
News and media tend to sensationalize AI-related headlines, proclaiming computers will soon replace artists. It's a faulty argument.
0 Comments2 Minutes
I’ve joined Amazon
It's my pleasure to announce that this week I have joined the Amazon Device and Services Design Group (DDG) as their brand new (and very first) Senior User Experience Concept Designer.
0 Comments1 Minutes
Numbers, Naturally
How to use my text-to-speech reader to create natural-sounding numbers for automated voice messaging systems.
0 Comments13 Minutes
Tobii Head Tracking in Microsoft Flight Simulator 2020
This solution should allow you to play Microsoft Flight Simulator 2020 (MFS2020) with full head tracking via Tobii Eye Tracker. I suspect the same method will work for a multitude of other games that are not compatible with Tobii but support TrackIR or FreeTrack protocols.
14 Comments20 Minutes
CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D
Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.
7 Comments11 Minutes
Make Adobe and SkyBox work on HTC Vive with Revive
You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!
9 Comments4 Minutes
The Endless Session
Ever since I started working in futures design, I have been repeatedly asked the same question over and over again: "What will be the next pinch-to-zoom moment in Human-Machine Interaction?" I believe it won't be a singular gesture, app or device—but rather a shift in a way we interface with computers—a shift I dubbed The Endless Session.
1 Comment7 Minutes
Bad UX Could Cost Lives
A seemingly minor UX flaw in the U.S. Emergency Alert System could spell disaster. Here are some simple tweaks that could be life-saving.
0 Comments4 Minutes
Quba’s Take on: AI, Creativity and Stealing Art
In the field of visual arts, a recurring theme in anti-AI conversation seems to be: "AI models are trained on artworks without artists’ consent and they steal their art style". This argument just does not sit right with me, so here’s my take on the subject.
0 Comments5 Minutes
Get Started with AI Art!
If you are interested in generating images using artificial intelligence, but don't not know where to start - follow this guide, and within a few minutes you will be seeing your very own AI generations.
0 Comments19 Minutes
Few more thoughts on Artificial Intelligence, Machine Learning and Art
News and media tend to sensationalize AI-related headlines, proclaiming computers will soon replace artists. It's a faulty argument.
0 Comments2 Minutes
I’ve joined Amazon
It's my pleasure to announce that this week I have joined the Amazon Device and Services Design Group (DDG) as their brand new (and very first) Senior User Experience Concept Designer.
0 Comments1 Minutes
Numbers, Naturally
How to use my text-to-speech reader to create natural-sounding numbers for automated voice messaging systems.
0 Comments13 Minutes
Tobii Head Tracking in Microsoft Flight Simulator 2020
This solution should allow you to play Microsoft Flight Simulator 2020 (MFS2020) with full head tracking via Tobii Eye Tracker. I suspect the same method will work for a multitude of other games that are not compatible with Tobii but support TrackIR or FreeTrack protocols.
14 Comments20 Minutes
CV-VR Cam: New 360° Render Toolset for Maxon’s Cinema 4D
Cineversity VR Camera, or CV-VR Cam for short is a product of Maxon-managed Cineversity - a popular subscription based Cinema 4D training and tools resource. For the past few weeks I have been testing version 1.5 of this plugin, putting it through paces in an array of tests, as well as in a real-life commercial project.
Here's what I found out.
7 Comments11 Minutes
Make Adobe and SkyBox work on HTC Vive with Revive
You might have heard of Revive as it has stirred quite a bit of media attention with its recent back-and-forth with Oculus' DRM. It was originally designed to allow Oculus-exclusive titles to work on other headsets, but as I discovered - works with SkyBox VR as well!
9 Comments4 Minutes